FreeCAD Logo FreeCAD 1.0
  • Engleză Afrikaans Arabă Belarusă Catalană Cehă Germană Greacă Spaniolă Spaniolă Bască Finlandeză Filipineză Franceză Galiciană Croată Maghiară Indoneziană Italiană Japoneză Kabyle Coreeană Lituaniană Olandeză Norvegiană Bokmål Poloneză Portugheză Portugheză Română Rusă Slovacă Slovenă Sârbă Suedeză Turcă Ucrainiană Valenciană Vietnameză Chineză Chineză
  • Funcții
  • Descarca
  • Blog
  • Documentaţie
    Indicele documentului Primii pasi Documentație utilizatori Manualul utilizatorului FreeCAD Documentaţia Atelierelor Documente despre codarea în limbajul python C++ coding documentation Tutoriale Întrebări frecvente Privacy policy About FreeCAD
  • Contribuiți
    Cum să ajuți Sponsor Raportează o problemă Efectuează o cerere de tragere Locuri de muncă și finanțare Orientări privind contribuția Developers handbook Translations
  • Comunitate
    Code of conduct Forum The FPA GitHub GitLab Codeberg Mastodon Matrix IRC IRC via Webchat Gitter Discord Reddit Twitter Facebook LinkedIn Calendar
  • ♥ Donate

Donate

$
Informaţii SEPA
Te rugăm să-ți configurezi transferul bancar SEPA în:
Beneficiary: The FreeCAD project association
IBAN: BE04 0019 2896 4531
BIC/SWIFT: GEBABEBBXXX
Agenție bancară: BNP Paribas Fortis
Adresă: Rue de la Station 64, 1360 Perwez, Belgium

While Stripe doesn't support monthly donations, you can still become a sponsor! Simply make a one-time donation equivalent to 12 months of support, and you'll gain access to the corresponding sponsoring tier. It's an easy and flexible way to contribute.

If you are not sure or not able to commit to a regular donation, but still want to help the project, you can do a one-time donation, of any amount.

Choose freely the amount you wish to donate one time only.

You can support FreeCAD by sponsoring it as an individual or organization through various platforms. Sponsorship provides a steady income for developers, allowing the FPA to plan ahead and enabling greater investment in FreeCAD. To encourage sponsorship, we offer different tiers, and unless you choose to remain anonymous, your name or company logo will be featured on our website accordingly.

from 1 USD / 1 EUR per month. You will not have your name displayed here, but you will have helped the project a lot anyway. Together, normal sponsors maintain the project on its feet as much as the bigger sponsors.

from 25 USD / 25 EUR per month. Your name or company name is displayed on this page.

from 100 USD / 100 EUR per month. Your name or company name is displayed on this page, with a link to your website, and a one-line description text.

from 200 USD / 200 EUR per month. Your name or company name and logo displayed on this page, with a link to your website and a custom description text. Companies that have helped FreeCAD early on also appear under Gold sponsors.

Instead of donating each month, you might find it more comfortable to make a one-time donation that, when divided by twelve, would give you right to enter a sponsoring tier. Don't hesitate to do so!

Choose freely the amount you wish to donate each month.

Please inform your forum name or twitter handle as a notein your transfer, or reach to us, so we can give you proper credits!

Space
CurtainWall
BIM

Arch Wall

poziția meniului
Arch → Wall
Ateliere
Arch
scurtătură
W A
Prezentat în versiune
-
A se vedea, de asemenea,
Arch Structure

Descriere

Acest instrument construiește un obiect tip perete de la zero sau deasupra oricărui altul obeict tip shape-based sau mesh-based.Un perete poate fi construit fără obiect de bază, caz în care acesta se comportă ca un volum cubic, utilizând proprietăți de lungime, lățime și înălțime. Când este construit pe o formă existentă, un perete se poate baza pe:

  • A linear 2D object, such as lines, wires, arcs or sketches, in which case you can change thickness, alignment(right, left or centered) and height. The length property has no effect.
  • A flat face, in which case you can only change the height. Length and width properties have no effect. If the base face is vertical, however, the wall will use the width property instead of height, allowing you to build walls from space-like objects or mass studies.
  • A solid, in which case length, width and height properties have no effect. The wall simply uses the underlying solid as its shape.
  • A mesh, in which case the underlying mesh must be a closed, manifold solid.

Walls built from a line, a wire, a face, a solid, and a sketch

Walls can also have additions or subtractions. Additions are other objects whose shapes are joined in this Wall's shape, while subtractions are subtracted. Additions and subtractions can be added with the Arch Add and Arch Remove tools. Additions and subtractions have no influence over wall parameters such as height and width, which can still be changed. Walls can also have their height automatic, if they are included into a higher-level object such as floors. The height must be kept at 0, then the wall will adopt the height specified in the parent object.

When several walls should intersect, you need to place them into a floor to have their geometry intersected.

Cum se folosește

Desenarea unui zid de la zero

  1. Press the Arch Wall button, or press W then A keys
  2. Click a first point on the 3D view, or type a coordinate
  3. Click a second point on the 3D view, or type a coordinate

Desenarea unui zid deasupra unui obiect selectat

  1. Select one or more base geometry objects (Draft object, sketch, etc)
  2. Press the Arch Wall button, or press the W then A keys
  3. Adjust needed properties such as height or width.

Opţiuni

  • Walls share the common properties and behaviours of all Arch Components
  • The height, width and alignment of a wall can be set during drawing, via the task panel
  • When snapping a wall to an existing wall, both walls will be joined into one. The way the two walls are joined depends on their properties: If they have the same width, height and alignment, and if the option "join base sketches" is enabled in the Arch preferences, the resulting wall will be one object based on a sketch made of several segments. Otherwise, the latter wall will be added to the first one as addition.
  • Press X, Y or Z after the first point to constrain the second point on the given axis.
  • To enter coordinates manually, simply enter the numbers, then press ENTER between each X, Y and Z component.
  • Press R or click the checkbox to check/uncheck the Relative button. If relative mode is on, the coordinates of the second point are relative to the first one. If not, they are absolute, taken from the (0,0,0) origin point.
  • Press SHIFT while drawing to constrain your second point horizontally or vertically in relation to the first one.
  • Press ESC or the Cancel button to abort the current command.
  • Double-clicking on the wall in the tree view after it is created allows you to enter edit mode and access and modify its additions and subtractions
  • Multi-layer walls can be easily created by building several walls from the same baseline. By setting their Align property to either left or right, and specifying an Offset value, you can effectively construct several wall layers. Placing a window in such a wall layer will propagate the opening to the other wall layers based on the same baseline.
  • Walls can also make use of Multi-Materials. When using a multi-material, the wall will become multi-layer, using the thicknesses specified by the multi-material. Any layer with a thickness of zero will have its thickness defined automatically by the remaining space defined by the Wall's Width value, after subtracting the other layers.
  • Walls can be made to display blocks, instead of one single solid, by turning their Make Blocks property on. The size and offset of blocks can be configured with different properties, and the amount of blocks is automatically calculated. introduced in 0.18

Ancorarea

Snapping funcționează un pic diferit cu pereții arcului decât alte obiecte Arch și Draft. Dacă un perete are un obiect de bază, snapping-ul se ancorează la obiectul de bază, în loc de geometria peretelui, permițând ușor alinierea pereților prin linia de bază. Dacă, totuși, doriți să vă apropiați de geometria peretelui, apăsând CTRL se va comuta pe obiect de perete.

Proprietăți

An Arch Wall object shares the common properties and behaviors of all Arch Components.

Data

Blocks

  • DateMake Blocks: Enable this to make the wall generate blocks
  • DateBlock Length: The length of each block
  • DateBlock Height: The height of each block
  • DateOffset First: The horizontal offset of the first line of blocks
  • DateOffset Second: The horizontal offset of the second line of blocks
  • DateJoint: The size of the joints between each block
  • DateCount Entire: The number of entire blocks (read-only)
  • DateCount Broken: The number of broken blocks (read-only)

Component

See Arch Component.

IFC

See Arch Component.

IFC Attributes

See Arch Component.

Wall

Obiectele de pe perete moștenesc proprietățile obiectelor Part și au, de asemenea, următoarele proprietăți suplimentare:

  • Date Align: Alinierea peretelui pe linia de bază: Stânga, dreapta sau centru
  • Date Base: Obiectul de bază pe care este construit acest perete
  • Date Face: Indicele feței de la obiectul de bază de folosit. Dacă vaue nu este setat sau 0, întregul obiect este utilizat
  • Date Force Wire: Dacă este adevărat, iar peretele se bazează pe o față, se folosește numai firul frontal al feței, rezultând un perete care se învecinează cu fața
  • Date Lungime: lungimea peretelui (nu este utilizată atunci când peretele se bazează pe un obiect)
  • Date Lățime: Lățimea peretelui (nu este utilizată atunci când peretele se bazează pe o față)
  • Date Height: Înălțimea peretelui (nu se utilizează atunci când peretele se bazează pe un solid). Dacă nu este dată nici o înălțime, iar peretele se află în interiorul unui obiect floor cu înălțimea definită, peretele va lua în mod automat valoarea înălțimii podelei.
  • Date Normal: O direcție de extrudare pentru perete. Dacă este setată la (0,0,0), direcția de extrudare este automată.
  • Date Offset: Aceasta specifică distanța dintre perete și linia de bază. Funcționează numai dacă proprietatea Align (Aliniere) este setată la dreapta sau la stânga.

Scripting

Scripturi

Instrumentul Wall tool poate fi utilizat în macros și de la consola python utilizând următoarele funcții:

Wall = makeWall(baseobj=None, length=None, width=None, height=None, align="Center", face=None, name="Wall")
  • Creates a wall based on the given object, which can be a sketch, a draft object, a face or a solid. align can be "Center","Left" or "Right". If you provide no base object, then you can use numeric values for length, width and height. Face can be used to give the index of a face from the underlying object, to build this wall on, instead of using the whole object.
  • Returns the created wall, or None if the operation failed.

Exempluː

import FreeCAD, Draft, Arch

p1 = FreeCAD.Vector(0, 0, 0)
p2 = FreeCAD.Vector(2000, 0, 0)
baseline = Draft.makeLine(p1, p2)
Wall1 = Arch.makeWall(baseline, length=None, width=150, height=2000)
FreeCAD.ActiveDocument.recompute()

Wall2 = Arch.makeWall(None, length=2000, width=200, height=1000)
Draft.move(Wall2, FreeCAD.Vector(0, -1000, 0))
FreeCAD.ActiveDocument.recompute()


Această pagină este preluată de la https://wiki.freecad.org/Arch_Wall

Intrați în legătură!
Forum GitHub Mastodon Matrix IRC Gitter.im Discord Reddit Twitter Facebook LinkedIn

© The FreeCAD Team. Homepage image credits (top to bottom): ppemawm, r-frank, epileftric, regis, rider_mortagnais, bejant.

Acest proiect este sprijinit de: , KiCad Services Corp. and other sponsors

GitHubImprove this page on GitHub