GuiCommand: Name: Std LinkReplace MenuLocation: None Workbenches: All Version: 0.19 SeeAlso: Std_LinkMake, Std_LinkMakeRelative, Std_LinkUnlink
Std LinkReplace
Description
replaces an object that is inside another for an App Link version of the former.
This operation acts on the \"children\" of a \"parent\" object as seen in the tree view. For example, given two objects (A and B) that participate in a [ Part Boolean operation, say, C = A + B, the A object can be replaced by a Link, so that C = A_link + B.
This operation can be done to replace nested objects that are in a complex assembly for a Link, which may be more efficient if that nested object is used many times in different sub-assemblies. The inverse operation is [ Std LinkUnlink. To create a generic Link see [
Std LinkMake.
Usage
- Make sure you have one object that is inside another one. For example, consider that a [
Part Fuse was used with two previously created objects, a [
Part Sphere and a [
Part Cylinder.
- Select the
Sphere in the tree view.
- Press [
Replace with link.
The original Sphere must now be outside the [
Part Fuse, and inside there must be a Link instead (a small overlay arrow is shown in the icon).
An object inside another one is replaced by a Link; the Link is now inside, and the real object is placed outside.
This can also be done with objects contained inside {{button|[ Std Parts}} and {{button|[
Std Groups}}.
An object inside a container is replaced by a Link; the Link is now inside, and the real object is placed outside.
Properties
This command creates a new App Link; its properties are described in [ Std LinkMake.
{{Std Base navi}}
⏵ documentation index > Std LinkReplace
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