|
|
| Menu location |
|---|
| View → Appearance per Face |
| Workbenches |
| Part, PartDesign |
| Default shortcut |
| None |
| Introduced in version |
| - |
| See also |
| Std Appearance |
Description
The Part ColorPerFace command sets the display properties of selected faces. To change a whole object use Std SetAppearance instead.
The Set appearance per face task panel
Usage
- Select a single object.
- There are several ways to invoke the command:
- If the Part Workbench is active: press the
Appearance per Face button.
- Select the View →
Appearance per Face option from the menu.
- Select the
Appearance per Face option from the Tree View context menu.
- If the Part Workbench is active: press the
- The Appearance per Face task panel opens.
- Select one or more faces:
- Hold down Ctrl to select mutliple faces.
- Optionally press the Box Selection button, click in an empty area and drag a rectangle to select all faces belonging to the object that are (partially) inside the rectangle. Multiple box selections can be specified.
- Do one of the following:
- Select a material from the list.
- Optionally press the Launch Editor button to launch the Material Editor.
- Specify a Custom appearance:
- Press the Appearance button.
- The Material Properties dialog box opens:

- These properties can be edited:
- Ambient color: color of a surface under indirect, uniform lighting. Determines the color of the shadows on a surface.
- Diffuse color: base color when illuminated by light.
- Emissive color: color of a surface that appears to emit as if it were a light source, independent of external lighting, making the object look self-illuminated. Set to black to have no emissive color.
- Specular color: color and intensity of the bright, mirror-like highlights that appear on shiny or reflective surfaces when light hits them directly. Set to bright colors for shiny objects.
- Shininess: the size and sharpness of specular highlights on a surface. Higher values produce small, sharp highlights, while lower values create broad, soft highlights. Note that the highlight intensity is defined by specular color.
- Transparency: defines how transparent the surface is.
- Optionally press the Reset button to change the appearance to that defined by the material.
- Optionally press the Default button to change the appearance to match the current preferences.
- Press the Close button when done.
- Press the Set to Default button to change the appearance to that defined by the material.
- Select a material from the list.
- Optionally select one or more new faces whose properties you want to change.
- Press the OK button to close the task panel and finish the command.
This page is retrieved from https://wiki.freecad.org/Part_ColorPerFace