GuiCommand: Name: PartDesign AdditiveWedge MenuLocation: Part Design , Create an additive primitive , Additive Wedge Workbenches: PartDesign_Workbench Version: 0.17 SeeAlso: PartDesign_CompPrimitiveAdditive, PartDesign_SubtractiveWedge
PartDesign AdditiveWedge
Description
Inserts a primitive wedge in the active Body as the first feature, or fuses it to the existing feature(s).
![](https://raw.githubusercontent.com/FreeCAD/FreeCAD-documentation/master/wiki/images/PartDesign_AdditiveWedge_example.png)
Usage
- Press the
'''Additive Wedge''' button. Note: the Additive Wedge is part of an icon menu labelled Create an additive primitive. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Additive Wedge in the menu.
- Set the Primitive parameters and Attachment.
- Click OK.
- A Wedge feature appears under the active Body.
Options
The Wedge can be edited after its creation in two ways:
- Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
- Via the Property editor.
Properties
Using the default placement, the below inputs are:
-
X min/max: Base face X axis span
-
Y min/max: Wedge height span
-
Z min/max: Base face Z axis span
-
X2 min/max: Top face X axis span
-
Z2 min/max: Top face Z axis span
Pyramids
Wedges can be used to create pyramids by setting X2 min/max and Z2 min/max each so that min = max.
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